Connecting With Your Players

Connecting With Your Players

I know what you’re thinking: “Goodness, that use of Microsoft Paint is beyond amazing!” Thank you, but that’s not what I’m here for. I’m here to look at what works and what doesn’t work in regards to discussing matters with your player base. The differences in developer communications between Guild Wars 2 and Overwatch will serve as a case study.

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GW2 Game Update Notes 7-26-16

GW2 Game Update Notes 7-26-16

Content Highlights:

  • Living World Season 3 Episode 1: Out of the Shadows
  • Fractals of the Mists updates
  • Guild hall monuments and anthems
  • New PvP map: Revenge of the Capricorn
  • Skill balance changes
  • …and so many quality of life updates!

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“What makes Overwatch special?” Part 2 of 2

“What makes Overwatch special?” Part 2 of 2

Last time I discussed some of the design choices in Overwatch that make it what it is. In part 2, I’ll take a look at the broader goals of Overwatch and how it fits into the first person shooter genre. The community – from eSports to competitive mode to casual play – is a large part of how the game has grown and will grow. Being able to enjoy it no matter where you fall along the player spectrum gives it a flavor that no other shooter currently on the market has.

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“What makes Overwatch special?” Part 1 of 2

“What makes Overwatch special?” Part 1 of 2

A game I’ve been playing recently but have yet to write about is Overwatch. Briefly, Overwatch not only has Blizzard’s well-known polish, but also their more recent policies regarding in-game feedback, player accessibility, and market research. As Blizzard’s first foray into the first person shooter (FPS) genre, Overwatch embraces many lessons learned from Hearthstone and Heroes of the Storm about user experience and team play. There’s a ton to talk about, but in part 1 of this series, I’ll look at some of the design choices that really make Overwatch special.

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Consistency in Raiding

Consistency in Raiding

The Guild Wars 2 community often suggests incentives for veterans to bring new players into raids à la FFXIV tome bonuses. What does this do to actually help the beginner?

 A new player that lands in a great raid group could have no issues getting their first kill of a boss. But veterans in the group might just playing better to make up for that player’s mistakes. Beginners should instead aim for consistent success and to become a veteran themselves. Suggesting ways to grow off the success of others is counterproductive.

Veterans purposefully exclude new players from their groups in an effort to maintain time efficiency. Ultimately, the issues brought up by the community focus on the lack of growth opportunities given to beginners. So instead, let’s focus on that.

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